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Writing Portfolio

Below are several projects I worked on as a writer. Links to the scripts, websites or platforms you can view them can be found underneath the project descriptions.

A Dark Light Shivers

SCREENWRITER/PRODUCER

A Dark Light Shivers began as an audio drama and has since been transformed into an illustrated video series. I led the project, handling writing, casting, and production, collaborating with an immensely talented team of illustrators, actors, and writers. Follow the links below to watch the series

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  • Youtube
  • IMDb
  • Instagram
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Catpocalypse

NARRATIVE DESIGNER

Catpocalypse is a Tower Defense game with a wholesome and feline twist. As the narrative designer, I was responsible for developing the game's lore and worldbuilding elements, writing episodic dialogues and flavor texts, and scripting the trailer screenplay.

The Classrooms

LOCALISATION SPECIALIST

The Classrooms is a procedural, liminal-space, found-footage, survival horror game. As a Localization Specialist for the Turkish language, I translated all in-game texts as well as promotional content, including Steam page descriptions. During this process, I developed a detailed understanding of the game's mechanics, story, and gameplay.

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Beyond Skyrim

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QUEST DESIGNER

Beyond Skyrim is an ambitious modding project for Skyrim, aiming to bring the entire continent of Tamriel to life as a playable setting. As part of the team, my focus is on world-building and quest design within the Elsweyr region.

Deep Dread

NARRATIVE & LEVEL DESIGNER

Deep Dread is an action-adventure 2D side-scroller where you navigate a deep underwater cave system, scavenging for diving gear to refill your oxygen and survive.

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As the narrative designer, I developed the game's concept and authored the Game Design Document (GDD), detailing the story and gameplay elements. I also integrated the written material and designed levels using Unity to ensure a cohesive and immersive player experience.

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Aelor Shackled

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NARRATIVE DESIGNER

Aelor Shackled is a side-scrolling adventure game that follows the journey of Alaric, a young and talented sorcerer. Tasked with uncovering the source of corruption plaguing the enchanted forest of Aelor, Alaric embarks on a quest to restore balance and harmony.

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As the narrative designer for Aelor Shackled, I was responsible for crafting the captivating story, intricately designing the game's setting, and implementing various narrative elements such as engaging dialogues and immersive in-game text.

Crawl Back To Me

NARRATIVE DESIGNER

Crawl Back To Me is an exciting dungeon crawler game created for the Dungeon Crawler Game Jam 2023. As the narrative designer, I was responsible for crafting engaging narrative elements, including immersive dialogues and captivating background stories that enhance the player's experience.

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The game has now been updated and is available for download.

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Tropical Persuasion

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NARRATIVE DESIGNER

Tropical Persuasion is a Gameboy game made for the Game Boy Showdown 2023. I contributed to crafting the narrative elements, including dialogues, titles, and descriptions, and played a role in shaping the game's overall story.

 

Despite being developed within a week, Tropical Persuasion offers a rich environment, ambient music, and an entertaining story. Play it on your browser or download via the itch.io link below.

Cosmos (Working Title)

SCREENWRITER

I worked as a screenwriter in the writer's room of this UK based sci-fi show, it's currently under wraps, but you can find a link to our former website and PDF of its home page detailing my contributions.

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Scripts

Plays

PLAYWRIGHT

Here are the two short plays I wrote. The Herald a dark comedy on the world's ending, and The Human Condition Inc. a play on an experimental communication therapy session gone wrong.

Short Stories

WRITER

Here are some of the short fiction pieces I'd like to showcase. The Phantomoid Limb, a body horror story with psychological thriller elements, and Confessions Of An Angel, a humorous take on the Biblical narrative from an angel's perspective.

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Quality Not Assured

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SCREENWRITER

This is the short film script I wrote during college as a part of my midterm project for Contemporary British Literature course. Quality Not Assured, a short screenplay on a QA specialist questioning a supposed human.

The King's Courier

GAME DESIGNER

The King's Courier is a narrative-driven adventure game where you assume the role of the King’s courier, entrusted with delivering crucial messages across the realm of Falgarod.

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I've been developing the game as a newbie solo dev for a few months now. I've worked on its basic scripts, level and narrative design, and even composed some music for it.

itch.io password:
tkcproto

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