Writing Portfolio
Below are several projects I worked on as a writer. Links to the scripts, websites or platforms you can view them can be found underneath the project descriptions.
A Dark Light Shivers
SCREENWRITER/PRODUCER
A Dark Light Shivers was an audio drama that was transformed into a illustrated video series. The project belongs solely to me, I have written, cast and produced the show. I had the chance to work alongside an immensely talented groups of illustratrators, actors and writers. Follow the links below to watch the show.
The Classrooms
LOCALISATION SPECIALIST
The Classrooms is a procedural, liminal-space, found-footage, survival horror game. As a Localization Specialist for the Turkish language, I translated all in-game texts as well as promotional content, including Steam page descriptions. During this process, I developed a detailed understanding of the game's mechanics, story, and gameplay.
Beyond Skyrim
QUEST DESIGNER
Beyond Skyrim is an ambitious modding project for Skyrim, aiming to bring the entire continent of Tamriel to life as a playable setting. As part of the team, my focus is on world-building and quest design within the Elsweyr region.
Deep Dread
NARRATIVE & LEVEL DESIGNER
Deep Dread is an action-adventure 2D side-scroller where you navigate a deep underwater cave system, scavenging for diving gear to refill your oxygen and survive.
As the narrative designer, I developed the game's concept and authored the Game Design Document (GDD), detailing the story and gameplay elements. I also integrated the written material and designed levels using Unity to ensure a cohesive and immersive player experience.
Aelor Shackled
NARRATIVE DESIGNER
Aelor Shackled is a side-scrolling adventure game that follows the journey of Alaric, a young and talented sorcerer. Tasked with uncovering the source of corruption plaguing the enchanted forest of Aelor, Alaric embarks on a quest to restore balance and harmony.
As the narrative designer for Aelor Shackled, I was responsible for crafting the captivating story, intricately designing the game's setting, and implementing various narrative elements such as engaging dialogues and immersive in-game text.
Crawl Back To Me
NARRATIVE DESIGNER
Crawl Back To Me is an exciting dungeon crawler game created for the Dungeon Crawler Game Jam 2023. As the narrative designer, I was responsible for crafting engaging narrative elements, including immersive dialogues and captivating background stories that enhance the player's experience.
The game has now been updated and is available for download.
Tropical Persuasion
NARRATIVE DESIGNER
Tropical Persuasion is a Gameboy game made for the Game Boy Showdown 2023. I contributed to crafting the narrative elements, including dialogues, titles, and descriptions, and played a role in shaping the game's overall story.
Despite being developed within a week, Tropical Persuasion offers a rich environment, ambient music, and an entertaining story. Play it on your browser or download via the itch.io link below.
Plays
PLAYWRIGHT
Here are the two short plays I wrote. The Herald a dark comedy on the world's ending, and The Human Condition Inc. a play on an experimental communication therapy session gone wrong.
Short Stories
WRITER
Here are some of the short fiction pieces I'd like to showcase. The Phantomoid Limb, a body horror story with psychological thriller elements, and Confessions Of An Angel, a humorous take on the Biblical narrative from an angel's perspective.
Quality Not Assured
SCREENWRITER
This is the short film script I wrote during college as a part of my midterm project for Contemporary British Literature course. Quality Not Assured, a short screenplay on a QA specialist questioning a supposed human.
The King's Courier
GAME DESIGNER
The King's Courier is a narrative-driven adventure game where you assume the role of the King’s courier, entrusted with delivering crucial messages across the realm of Falgarod.
I've been developing the game as a newbie solo dev for a few months now. I've worked on its basic scripts, level and narrative design, and even composed some music for it.